Agatha Christie: And Then There Were None – PC

June 6, 2016 - Comment

Agatha Christie’s world famous novel, and then there were none, is brought to the PC with all of its original baffling suspense! 10 people, strangers to each other, are invited to a lavish estate on an island. Through a recording, their mysterious host accuses each of his ‘guests’ of murder and proceeds to exact ‘justice.’

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Agatha Christie’s world famous novel, and then there were none, is brought to the PC with all of its original baffling suspense! 10 people, strangers to each other, are invited to a lavish estate on an island. Through a recording, their mysterious host accuses each of his ‘guests’ of murder and proceeds to exact ‘justice.’ The tension mounts as, one-by-one, the number of people are reduced through the ingenious plotting of the unseen killer. Prepare to play the video game based on the Bestselling murder mystery of all time! This game includes the original book.

Product Features

  • Video game based on the best-selling murder mystery by Agatha Christie
  • Challenging murder mystery with over 20 hours of engrossing gameplay
  • Breathtaking third-person graphics that truly immerse the player
  • New twist and turns to the original story, plus a brand new character–you
  • Developed by veteran studio AWE and designed by famed author Lee Sheldon

Comments

Lynn S. Hendricks says:

Well … good enough An enjoyable little game for the Agatha Christie fan. As you know if you’ve read the book or seen the play or the movie(s) by the same name, the plot is designed so almost anybody can be the actual murderer, so you needn’t worry about knowing whodunit; it’s not who you expect it be. And it’s always fun to be in the middle of a plot you’re familiar with, to see how the characters and situations actually play out. 

Lestor neeker Wong says:

An ok tribute to Agatha Christie, but could have been better. You’ll probably enjoy this game if you’re a fan of Agatha Christie. Otherwise, you’ll find And Then There Were None a journey of boredom. To put it simply, there aren’t really many things to do in this game apart from walking around, picking up items, and then using them. Yes, this basically sounds like a typical point-and-click adventure game, but one can’t help but feel that the developer could’ve given the game a better boost in terms of gameplay. 

Z. Woodruff says:

Oh, Agatha I bought this with the intention of giving it to my mom, but naturally I thought I’d “test” it out first to see if it was something she’d enjoy. After playing it through, I have decided to sell the game rather than subject her to its frustrations. 

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